Dead Or Alive 6 Review - Battle Ready

The beautiful visuals, fun battle arenas, and easy-to-grasp fighting gameplay.

In the fierce fighting game world, Dead or Alive has consistently proved that it is a solid candidate. Since its debut in 1996, the series has made a name for itself with outstanding images, funny and memorable characters, and engaging fighting action, bringing the series through some of the darkest days. of this category. Now, Dead or Alive finds itself in one of the busiest markets this genre has ever seen. Dead or Alive 6 still has striking pieces after all this time - though it stumbles a bit on the way.

When you first launch Dead or Alive 6, you will be greeted by one of the game's many characters, looking directly at you when you navigate through the original menu. It was a glimpse of DoA6's graphic ability, when you saw one of the actors before they entered the ring and turned into a brawl and brawler. The way the self-sustaining fighters visual damage in a fight is quite impressive. There was dirt, torn clothes and sweat flying - even some heavier blows left a bit of blood, turning every match into an intense brawl. Thankfully, if you find these effects annoying or distracting, there's also the option to turn them off. Combined with flashy character costumes and colorful, elaborate arenas, DoA6 is a game with visual sophistication.



But the appeal of the game is more than the surface. DoA6 provides a solid, satisfying battle with its own spiral. The new point of the franchise is Break Break will fill up when you deal damage or receive damage with your blows - a mechanism seen in many other fighting games. There are a few things you can do with this shiny new metric, thanks to the newly added "special" button to use: An attack on the sidelines of an attack by pressing up or down in parallel. With special buttons, perform the popular "Break Hold" hold counter by pressing again and special buttons. Finally, you can perform a powerful "blow" by clicking on the opponent and special, or automatically at the end of a special automatic button combination four times, assuming the Break Break is full. These Break Blows are extremely flashy, creating a serious punch both in terms of toolbars and visual damage to opponents. It's hard not to feel a little dismayed when you're watching your fighter be physically damaged by a secret ninja skill or a fist with extremely vulnerable faces - but it's great to push that insult on your enemy.

The Break Gauge is a great addition to the game, as it is easy to understand and does not require a lot of execution other than knowing when to use each special technique. All of these techniques are useful; Side attacks can cause someone to fish so that you mess up the counter, Break Hold can give some guesses from hold counters (and counter attack attacks), and Break Blows look very cool and satisfied as hell, as long as you can land them.

But Break Blows are not the only flashy thing about DoA6 combat. The series is known for having quite a number of battle arenas that are wild, and the lush battlefield of DoA6 can be one of the craziest things. They include a dilapidated theme park flooded by dinosaurs, a moss-covered battleship attacked by an angry kraken and a pile of cars with some highly volatile vehicles that can be stabbed when Someone touches them. These stages are littered with specific dangerous areas that both act as amusing cinema and cause additional damage to the enemy when you send them flying into one with a hit in place. In some cases, you can even pull out unique combos with the help of dangerous areas; The aforementioned dinosaur stage has an angry pterodactyl mama, who will put a fighter in the air before dropping them again, setting them up for a big juggling combo. Alas, while the really fascinating stages are quite memorable, most are much quieter, and the general selection phase feels a bit lacking.


Dead Or Alive 6 Review - Battle Ready

DoA6 also offers many small improvements to the gameplay each moment and options to make the game more beginner friendly (such as simplifying the game's counter-attack system input). But the most important thing is fighting just feels good. The rock-paper scissors element of the balance holds a unique active attack in the game with smooth animations inserted into a seamless fighting line. Each character offers something unique about their fighting style, but once you have the basics, it's not too difficult to learn another character if you don't feel you're playing with anyone. . And while I didn't like the design of the two new characters (Diego street brawler was in general and the NiCO green-haired scientist looked like she was completely in another game), both brought something new for their table of fighting abilities.

However, where DoA6 faltered, was in the content of a player. Story Mode is not too bad; Movie theaters mainly use in-game graphics tools, continue to show strong images of DoA6 and the game has an optional tutorial feature that teaches you the basic sequence for each character you will Control to not be pushed into the blind battle. However, the bizarre timeline presentation is a mess both in terms of interface and storytelling, leading to a series of confusing events that fluctuate between serious drama and silly comedy.

Then there's another large single player mode, DOA Quest: a series of themed battles that provide in-game rewards, such as sections for new character costumes and in-game money used to buy and watch Add story content. By completing additional goals in these battles - such as landing a specific attack in a certain number of times or defeating a mission for a limited time - you earn additional rewards and Unlock more missions to try.

Dead or Alive 6 skips things that distract you from previous sections to focus more on quality core gameplay that many people may have missed.

DOA Quest is not a bad idea, but the game's frustrating, frustrating unlocking system turns a small challenge mode into an absolute job. The main thing you will want to use DOA Quest (and other single player modes such as Arcade Mode) for unlocking character costumes and custom options, including multiple modes. However, you will soon discover that when you earn points when unlocking new costumes, you have absolutely no intention of saying where they will go. For example, you can earn 300 costume points in a mission with Zack, and the points you earn will be towards unlocking random costumes for Hayabusa - meaning you have invested time and effort to earn Reward for a character that you are likely to not care about This happens a lot. To add insult to injury, even if you have enough points to open the costume for the character, you still have to pay for the game to actually buy and wear it. It is an extremely thoughtless game that draws all the rewards when playing a player.

On the condition that you are not completely attached to using a specific custom in battle, compared to playing with others is much more satisfying than a non-stop solo. Local mode versus mode works well, but most people will probably be attracted to playing online. Although there are not many options for online confrontation - only ranked and promised to the Lobby mode in the future - what works well and is well connected, playing online feels smooth. and interesting. A particularly outstanding feature is the ability to see whether your potential online match is using a wi-fi connection or wired. It allows you to avoid a lot of latency problems, because wired connections are ideal for face-to-face fighting games like this.

Despite some mistakes, the DoA6 is an exciting, engaging fighter with great feel, easy-to-choose combat, strong sense of image style and lots of personality. If you are looking for a new fighting game to learn about interesting things - or perhaps a good item in the 3D fighting game - DoA6 is a chosen warrior.



Nhận xét

Bài đăng phổ biến từ blog này

Devil May Cry 5 - The best product of the legendary action series